2013年7月22日星期一

I love the new Dungeoneering skill



I love the new Dungeoneering skill, now that I've actually tried it out. Yeah, it took me a while to get to it (I got to level/complexity 6 this weekend, not having ever tried it before)... runescape accounts selling guidance, is it helpful? There are only a couple quick fixes that would make it much more enjoyable for me without changing any of the intended rules.

Two of the eight dungeons I have started ended in an unintentional disconnect, the first stating that RuneScape had been updated, and the last one seems to have been an internet hiccup. Both times, I had already explored most of the dungeon, having been in the dungeon for 3-4 hours. It would be extremely considerate if Dungeoneering sessions were kept even just an hour after a non-logoff disconnection (even across servers, because I normally don't specify a server). You can go to this place to
sell rs accounts. Traditionally, accidental disconnects have borne significant weight in combat only, but now it can seem to erase hours of work in a solo dungeon.

In my last dungeon, shortly before the accidental disconnect, I had just noticed that while resource stacks in the start room—and throughout the dungeon—seem intended not to de-spawn, they are also limited to about 100-120 items throughout the dungeon, presumably due to memory issues. It occurs to me that most of the items I stack are really the same items, stacked on the tables because I don't have a bank available. I want
runescape accounts for sale, and am looking for places to buy. l can think of two simple solutions, either of which would mitigate this problem: Alternatively, offering a Dungeonheim bank in the starting room that gets deleted when a user moves on to the next dungeon could reduce the likelihood that the limit is reached.


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